Re: Weird Al Survivor IX - Chitchat Thread
Posted: Wed Jun 06, 2012 5:40 am
-Hosting style. Any significant issues anybody had? Namely, I want to make sure that everybody felt that the game was run smoothly and objectively. Any feedback, positive or negative, is appreciated.
- We can do it this day
I can't do it that day, how about this day
That day's no good, I like the original day
Neither of those days works for me, do it this day
repeat ad nauseum
That was probably the best part of the season. It made for some good discussions and challenge additions.-Private forums for each tribe. Good idea? Bad idea? Did it enhance the game for you? Personally I like the format a lot because it gives us some more freedom in running challenges, but I know that some felt it may have made things less exciting.
It was pretty damn great, but it really seemed to drag after the merge. That was when all the self votes and the like happened, so I know I'm not alone in thinking that. I think with the absolute obviousness that Jon was controlling the game from behind the scenes also caused it to be not as great, but that's mainly because nobody else really had the balls to go against him.-Overall take on the season, taking everything into account (challenges, cast, boot order, etc.). One of the best? Worst of all time? I personally would say top 3 but I'm sure some will disagree.
Honestly, the reboot made it better, simply because we all weren't waiting for the last two people to join because we need all new contestants and nobody will join. Personally, I think even if we have practically the same cast as last time it could turn out to be a different game.MIXING OLD AND NEW PLAYERS: My guess is that this is a necessity in the future given the pool of available contestants, but ultimately it's probably something that should be left up to the host of a given season. Unlike the real show, having "veterans" and "newbies" playing together doesn't seem to impact the dynamic, and I think this was probably the best cast ever, at least since season 1. Works for me.
I think the problem here is that the first challenge shouldn't have had an immediate loss if one of the members was MIA. Save that for something like the third, where everyone will know who's contributing and get rid of them beforehand.RANDOMLY SELECTED TRIBES: Not a bad idea in theory, but didn't play out too well. Challenge-wise, I think the tribes were pretty balanced, at least on paper, but a lot of alliances were mapped out by luck of the draw. Plus, the nature of the first challenge almost guaranteed that the MIA FreakyGeeky's team would lose. Maybe a pick'em would've worked better.
That's probably the best solution. I think email reminders or something that someone hasn't voted is probably a good thing because I logged on to vote to find out I had already been kicked. That might be a bit much to do, though.REMOVING INACTIVES: This is the biggest question mark of the season for me, because I didn't have a plan for it in advance and I had to make a call on the fly pretty much. It's something we definitely need to come up with an accepted rule for...you don't want inactive players outlasting everyone else because they aren't threats, but you don't want to disrupt anyone's strategy either. My suggestion in the future: the first time a player neglects to vote, it's a warning. After that, self-votes become cumulative and add up every single round. So basically, players in the minority can use that to their advantage, but it doesn't disrupt the schedule either.